/dedicated_cfg=xxx |
Specify a configuration file "dedicated_cfg.txt" to use. (xxx = name of the file in UserData/Config/) |
/game_settings=xxx |
Specify a match settings file to use. (xxx = absolute file name or relative to UserData/Maps/MatchSettings) |
/servername=xxx |
Override the server name |
/login=xxx |
Dedicated login (required for internet server). Create one on your PlayerPage |
/password=xxx |
Dedicated password (required for internet server) |
/lan |
Must be specified to join or create a LAN game (that is, not an internet server) |
/forceip=xxx(:xx) |
Forces the public ip address to this value. optionally with a port as well |
/bindip=xxx(:xx) |
Chooses the ip to bind to, and sets the public ip to this value. (you still can use /forceip to chose a different public ip). This is used when the machine has several network interfaces. |
/nodaemon |
(linux) Doesn't automatically detach the process |
/loadcache |
Loads the "checksum.txt" instead of recomputing it, to speed up first launch time if P2P is enabled. DO NOT USE if you run several servers in the same directory! |
/nologs |
Disables the creation of "GameLog.txt" and "ConsoleLog.txt" in Logs/ directory. |
/noautoquit |
Keeps the server running "waiting for rpc commands", even if it is not live (with a map loaded and ready to receive players). The default behaviour is to quit, because this situation is mostly caused by configuration errors |
/verbose_rpc_full |
(Debug option) Display the whole contents of the xml-rpc requests the dedicated server receives |
/verbose_rpc |
(Debug option) Displays the xml-rpc requests the dedicated server receives, but only the name of the XmlRpc? command and some parameters |
/spectate=xxx |
Joins a server as spectator. (xxx = the server ip adress with optional port, or the server login.) (this is used to start a relay server) |
/serverpassword=xxx |
Password to use to join the server if the server is private |