Documentation can be found in the forum.
Description of Models\XXXCar\
skin:
Icon [Image]
: icon for the skin
*Diffuse;SkinDiffuse [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarSkin.dds
Details;DetailsDiffuse [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarDetails.ddsWheels;WheelsDiffuse [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarWheels.ddsPilot [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarPilot.ddsIllum;DetailsIllum [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarDetailsSelfIllum.dds
DiffuseDirty;SkinDirty [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarSkinDirty.dds
DetailsDirty [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarDetailsDirty.ddsWheelsDirty [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarWheelsDirty.ddsPilotDirty;Dirty [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarPilotDirty.dds
SkinDamage [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarSkinDamage.dds
DetailsDamage [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarDetailsDamage.ddsWheelsDamage [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarWheelsDamage.dds
ProjShad;FakeShad [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarShadowProj.dds
ProjWheelShad [Image]
: remaps Vehicles\Media\Texture\Image\CommonCarWheelShadowProj.dds
*Horn [Sound]
: remaps Vehicles\Media\Audio\Sound\WavData\ValleyCarHorn.wav
Engine\ [Sound]
: list of ogg files for each engine rev. (see below)Engine sound
To make an engine, you just throw engine loops in a folder called "Engine/", with the following naming convention:
loop_{rpm}_{gas}_{perspective}.wav/ogg
with:
- {rpm} = xxxRpm
internally the engine goes from 2500 -> 10000. The game will pick the lower and higher value from the file list, and expand to this range
{gas} = throttle, release
whether the loop is to be used when pressing the gas pedal or not
{perspective} = in high quality, 3 spatialised sound sources are used: the exhaust, engine and body
in low quality, 1 source is used: only exhaust.
exhaust if mostly heard from behind
engine from the front
and body from inside view / or when close to the car.
You can put any number of files matching those criteria, and the game will pick up and use what fits best. (well any: at most 16 for each perpective. And the duration of each loop not be lower than 8 samples - avoid empty files) The sounds must be 1-channel ogg or wav files.
For an example, see Vehicles\Media\Audio\Sound\WavData\ValleyEngine_2013_03_06\
in C:\ProgramData\ManiaPlanet\PacksCache\TMValley_HD.zip
The horn must be a mono sound shorted than 10 seconds.