The importer is a tool to generate items (static objects, dynamic objects, characters), and also to generate character or vehicle skins.
The source assets must be placed in sub folders of {maniaplanet_user_dir}/Work
.
The corresponding imported files will be created in sub folders of {maniaplanet_user_dir}
(whithout /Work
)
for instance:
{maniaplanet_user_dir}\Work\Skins\Models\ArenaPlayer\Susu
=> {maniaplanet_user_dir}\Skins\Models\ArenaPlayer\Susu.zip
{maniaplanet_user_dir}\Work\Items\SMCommon\Pickups\Laser.Item.xml
=>{maniaplanet_user_dir}\Items\SMCommon\Pickups\Laser.Item.gbx
{maniaplanet_user_dir}\Work\Items\Storm\Dolmen\DolmenHorizontalA.Item.xml
=> {maniaplanet_user_dir}\Items\Storm\Dolmen\Laser.DolmenHorizontalA.gbx
and so on.
importer : http://files.maniaplanet.com/tools/NadeoImporter_2014_09_10.zip
sample files : http://files.maniaplanet.com/tools/NadeoImporterSamples_2014_04_09.zip
the importer must be unzipped in the {Maniaplanet_exe_dir}
folder (the same folder that contains ManiaPlanet.exe
, typically c:/program files/Maniaplanet
or c:/Program files (x86)/Maniaplanet
)
You might neeed administrator rights to unzip and place the importer files here
the sample files must be unzipped in the {maniaplanet_user_dir}
folder (typically the folder {My Documents}/Maniaplanet
)
See the dedicated page: item import
See the dedicated page: character skin import
See the dedicated page: car skin import
See the dedicated page: mesh import
Note : A mesh itself isn't usable in Maniaplanet, but is a component of items and char skins
See the dedicated page: font import
2014-09-10 - mesh import fixes :
- wrong mesh optimisation when smoothing groups (for .3ds)
- fix crash with "not collidable"
- fix a bug causing too much faces in shapes for items with lod. (re-import recommended)
- fix a bug causing duplicated vertices on some materials.
2014-07-23 - font importer
2014-04-08 - major importer update, new doc
2014-03-28 - pivot snapping parameter (pivot snapping already existed but it could not be customized nor deactivated)
- pivot switching now binded to numpad "." key (because 'tab' is now used to hide item list in the editor)
2014-01-08 - added link for NadeoImporter_2013_09_17.zip with fixes the "nojoint" problem on skelgeneric import
2013-09-25 - updated dynamic mesh material list
2013-08-21 - fix wildcard '*' problem
2013-07-26 - flying items
2013-07-08 - additional placement options
2013-06-08 - new version, with support for valley materials.
the available material list for each environment is now a separate file NadeoImporterMaterialLib.txt.
new <Option> tag in item xml
2013-06-03 - fixed some typos
2013-05-13 - major conventions changes
- support for fbx 2013.3.
- custom character skin import
- dynamic objects
2012-12-27 - corrected the scale problem
2012-12-21 - grid snapping and cube parameters in the xml file
2012-11-07 - support for tga textures as input
2012-09-19 - ObjectImportMaterialList from command line, added Canyon materials
- corrected ObjectImportMaterialList.txt
- typo TDSN, updated importer (fixed a crash when no material), added ObjectImportMaterialList.txt
2012-09-18 - xml file, lightmapUV warnings, editor notes, command line import
2012-09-07 - initial revision